Store Binary Data in Twitter With Tootfiles

Creative Commons photo courtesy of Flickr user mrclean: http://www.flickr.com/photos/mrclean/

Sometimes a man’s worst ideas lead to his finest moments: Ben Franklin decides to fly a kite in a storm and we get electricity (I’m paraphrasing that story), Alexander Graham Bell shacks up with his 15-year-old apprentice (who was deaf) and we get the telephone (paraphrasing again).

Now, I don’t fly kites and my wife is neither 15 years old nor deaf, but I feel you and I might be on the cusp of solving the world’s data storage needs as I, too, have a terrible idea: let’s put everything in Twitter. Everything. Music, photos, tax forms—you name it, we should be able to store the data in a Twitter stream.

Read the rest of this post & leave your comments...

Coloring Sprites With Cocos2d-iPhone

"Mario or Luigi? It's all in the pants"

As someone who enjoys finding better ways to do things, I wanted to share a new tip I learned this weekend. Do you find yourself wrangling a handful of all too similar sprites, only varying by color? A useful pattern in game development is to keep the number of sprites in your project to a minimum by performing what’s called a palette swap of the colors in the images. Fortunately for us, Ricardo Quesada’s cocos2d iPhone game engine makes it a piece of cake to color your textures on the fly.

Read the rest of this post & leave your comments...

touchDefense – Tower Defense for the iPhone

After three months of development, I’m proud to announce the release of touchDefense for the iPhone and iPod Touch.

Read the rest of this post & leave your comments...