Luke Hatcher

Launch Party…

Posted on December 11th, 2009

I'm not one for hosting parties, but I'm making an exception this one time. Why is that? Well, this very hypertext that you are reading is being served out by my newly relaunched site. It's a fine site at that.

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Store Binary Data in Twitter with Tootfiles

Posted on May 12rd, 2009

Sometimes a man's worst ideas lead to his finest moments: Ben Franklin decides to fly a kite in a storm and we get electricity (I'm paraphrasing that story), Alexander Graham Bell shacks up with his 15-year-old apprentice (who was deaf) and we get the telephone (paraphrasing again).

Now, I don't fly kites and my wife is neither 15 years old nor deaf, but I feel you and I might be on the cusp of solving the world's data storage needs as I, too, have a terrible idea: let's put everything in Twitter. Everything. Music, photos, tax forms--you name it, we should be able to store the data in a Twitter stream.

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Coloring Sprites with Cocos2d-iPhone

Posted on April 12th, 2009

As someone who enjoys finding better ways to do things, I wanted to share a new tip I learned this weekend. Do you find yourself wrangling a handful of all too similar sprites, only varying by color? A useful pattern in game development is to keep the number of sprites in your project to a minimum by performing what's called a palette swap of the colors in the images. Fortunately for us, Ricardo Quesada's cocos2d iPhone game engine makes it a piece of cake to color your textures on the fly.

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