Luke Hatcher

Entries tagged: iphone

Coloring Sprites with Cocos2d-iPhone

Posted on April 12th, 2009

As someone who enjoys finding better ways to do things, I wanted to share a new tip I learned this weekend. Do you find yourself wrangling a handful of all too similar sprites, only varying by color? A useful pattern in game development is to keep the number of sprites in your project to a minimum by performing what's called a palette swap of the colors in the images. Fortunately for us, Ricardo Quesada's cocos2d iPhone game engine makes it a piece of cake to color your textures on the fly.

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touchDefense - Tower Defense for the iPhone

Posted on November 12th, 2008

After months of development, I'm proud to announce the release of [touchDefense][td] for the iPhone and iPod Touch as well as the founding of Monocle Studios LLC.

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